A fantastic addition to the base game 878 Vikings Invasions of England. It comes with individual modular expansions that can be played all together, or separately. There are 9 expansions in total that either simply add an additional feature or change the base game.The first expansion that could be added is "War for Lands and Gods." It adds a new win feature for the Viking player(s) that is about pillaging churches that are placed by the English player. It also includes new Viking forts that can help give a footing for those players by having a stronghold to defend from.The second expansion gives special powers to the Viking or English side for controlling areas of the board. The third expansion gives four king cards to each faction in the game, four total, that gives a one time special maneuver.Runes and Prayers are the fourth expansion and it gives a random dice roll at the start of each battle that can be traded in for divine intervention. The fifth gives each side special relics and holy sites that will empower the Viking leaders, and give English players a more powerful location. That last four are by far what is used the most for playing the game.Expansion six gives achievements for each side to try complete to remove control markers, Vikings, or add control markers, English.Epic battle events is the seven expansion, it makes the Fyrd deck more helpful and problematic. A random set of three event cards are shuffled into the yellow Fyrd deck. When the Fyrd is drawn and event could happen that can change the course of the battle.Viking ships, expansion 8, and Viking leaders, expansion 9, help give the Viking players some more to do. Viking ships allows the invading Viking player to place a ship in the spot he invaded. This gives a permanent spawn point for other Vikings returning to the board. It also allows them to travel from one ship to another ship on the board. The catch is an English troop could burn it down if they cross its path. The last expansion gives two extra Viking leaders. Ragnar Lodbrok is a new starting leader that gives a special ability that counts the first roll of command symbols as flee symbols. The second leader is Lagertha, a female leader that can invade the board at any time with another leader. She gives a greater chance at success for the Viking player(s).Taking everything into consideration that the base game gives, this expansion makes the game even more pleasant and strategic. Expansions 7-9 should be used in every game as it gives each side more to do and defend. They are also the easiest to teach new players with these additions to the base game. Expansion six is fun as it allows an unknown variable to effect the game as Vikings can achieve victory of 9, or 14, control markers as their achievement cards can house them. The limited amount of card playing for each clan deck also makes expansion three fun with surprising twists and support from kings. Any interests in 878 Vikings should come with the inclusion of the Viking Age Expansion as it adds so much more to an amazing game!